Interview: What could the delay of the Vive mean for HTC?

(Image Credit: HTC VR)

Some people aren't even aware the Vive exists amongst headlines dominated by the likes of Oculus – which is the case with a lot of recent products by HTC. But the Vive, for those unaware, is an impressive VR headset from HTC built in collaboration with one of the most renowned names in gaming, Valve

Yesterday, HTC announced the Vive would be delayed until April 2016. We caught-up with Dan Page, a VR consultant and organiser behind the...

By Ryan Daws, 09 December 2015, 0 comments. Categories: Devices, Gaming, Virtual Reality.

Dallas Cowboys find VR is more than just a punt

(Image Credit: iStockPhoto/filo)

One of the most-popular NFL franchises, the Dallas Cowboys, have dedicated a room at their training facility to virtual reality which will allow their quarterbacks, linebackers, and safeties to assess and hone their skills in brand-new ways thanks to technology from Stanford-based StriVR Labs.

When you're just watching film; you don't get the sound, you don't...

By Ryan Daws, 08 June 2015, 0 comments. Categories: Contextual Data, Performance Monitoring, Virtual Reality.

Three key ways that wearables can change lives

(Image Credit: iStockPhoto/Yuri_Arcurs)

Unless you spent the past month underneath a rock, you have probably heard enough buzz surrounding the Apple Watch’s unveiling to last a lifetime. Apple’s foray into the smart watch space is just the latest indication that the wearables market is forcing its way into the mainstream.

Recent research from Business Insider projects that the number of...

Juniper argues “invisible wearables” provide key to mainstream market success

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Analyst house Juniper Research has released a new paper asserting ‘invisible’ wearables – hardware which is indistinguishable from non-smart technology – will provide a key market opportunity by 2020.

In a report entitled ‘The World in 2020: A Technology Vision’, made available for free download here, the analysts argue many wearables companies are...

By James Bourne, 24 February 2015, 0 comments. Categories: Devices, Ecosystems, Research, UI, Virtual Reality.

Mattel's iconic View-Master is now a Google Cardboard

(Image Credit: Mattel)

Remember the Mattel View-Master? Well after Google and Mattel started teasing an announcement for today, a whole bunch of folks guessed an updated version with support for Cardboard would make its way to faces everywhere (much like previous versions have thanks to Santa Claus' vast distribution network.)

The View-Master was first introduced in 1939, four years after the advent of Kodachrome color film made the use of small high-quality photographic color images...

By Ryan Daws, 13 February 2015, 0 comments. Categories: Android, Devices, Google, Virtual Reality.

Sony wants to make your glasses "Smart"

Japanese giant Sony might be facing serious financial woes at the moment, but it's not stopping them from trying to find their next "Walkman" product. The company has invented a wearable display which can turn your favourite pair of spectacles into a modern wonder next to the likes of Google Glass, maybe.

Sony intends to show-off their smart eyewear kit at the CES in January

An OLED microdisplay is attached to the user's glasses and will provide relevant...

By Ryan Daws, 17 December 2014, 0 comments. Categories: Devices, Enterprise, Eyewear, Health & Wellness, Virtual Reality.

Opinion: Wearables are the key to the holodeck

Picture credit: JDHancock

If you're a bit of a geek like me, then ever since seeing the holodeck in Star Trek you will have dreamed of a room you can walk in and be virtually transported anywhere without the hassle and cost of flights and/or public transport.

Microsoft Research revealed its 'IllumiRoom' project last year and provided us with an exciting look at the future of gaming. Now IllumiRoom is back with a spiritual successor under the new name of...

By Ryan Daws, 06 October 2014, 0 comments. Categories: Gaming, Virtual Reality.